The following jobs generator was cobbled together when I was playing in a short-lived Cyberpunk Red campaign. I have not revisted in the years since, but I definitely should after reading through Cy_Borg. The mission generator takes jrdhytr's Ten Million Missions and gives it a cyberpunk spin.
A job is created by rolling d12s to fill in the sentence: "[Adjective] [Person] offers you [Reward] to travel to [Place] and [Action] [Object] belonging to [Owner]. [Complications?]"
Not every combination is going to work so feel free to reroll or choose alternatives when necessary.
| d12 | Adjective |
| 1 | A sickly |
| 2 | A corrupt |
| 3 | A radical |
| 4 | A drug-addled |
| 5 | An aged |
| 6 | A reclusive |
| 7 | A neophyte |
| 8 | A wealthy |
| 9 | A sadistic |
| 10 | An unkempt |
| 11 | A shadowy |
| 12 | A reluctant |
| d12 | Person |
| 1 | politician |
| 2 | cop |
| 3 | scientist |
| 4 | socialite |
| 5 | gang leader |
| 6 | corporate executive |
| 7 | soldier |
| 8 | fixer |
| 9 | criminal |
| 10 | fanatic |
| 11 | voice |
| 12 | media member |
| d12 | Reward |
| 1 | a weapon attachment |
| 2 | a crate of weapons |
| 3 | thousands of eurodollars |
| 4 | a suit of metal gear |
| 5 | free cyberware and installation |
| 6 | a set of computer programs |
| 7 | a favor |
| 8 | a work of art |
| 9 | root password to a corporate network |
| 10 | a top of the line cyberdeck |
| 11 | to clear your debts |
| 12 | a developmental medical treatment |
| d12 | Place |
| 1 | a research facility |
| 2 | a casino |
| 3 | a gang's hideout |
| 4 | the docks |
| 5 | a secret meeting place |
| 6 | underground bunker |
| 7 | low earth orbit station |
| 8 | a goverment office |
| 9 | an exclusive nightmarket |
| 10 | a prison |
| 11 | a secret military base |
| 12 | a guarded warehouse |
| d12 | Action |
| 1 | assassinate |
| 2 | destroy |
| 3 | steal |
| 4 | trade for |
| 5 | investigate |
| 6 | replace |
| 7 | receive |
| 8 | alter |
| 9 | extract |
| 10 | transport |
| 11 | acquire |
| 12 | blackmail |
| d12 | Object |
| 1 | a corporate executive |
| 2 | a medical compound |
| 3 | top secret schematics |
| 4 | a corporate research scientist |
| 5 | a valuable contract |
| 6 | a shipment of goods |
| 7 | a highly confidential dossier |
| 8 | government records |
| 9 | an experimental gadget |
| 10 | an A.I. |
| 11 | military grade cyber hardware |
| 12 | a diary |
| d12 | Owner |
| 1 | a media corp |
| 2 | head of a major criminal organization |
| 3 | a zaibatsu |
| 4 | a boostergang |
| 5 | a cyber-psycho |
| 6 | a government agency |
| 7 | a tribe of nomads |
| 8 | a private eye |
| 9 | a hacker crew |
| 10 | a secret organization |
| 11 | a socialite |
| 12 | an extremist group |
| d12 | Complication |
| 1 | A rival team is after the same objective. |
| 2 | There is an extra objective. |
| 3 | No witnesses or video recordings. |
| 4 | No collateral damage. Can only kill the intended target. |
| 5 | Make a statement. Kill everyone; destroy everything. |
| 6 | Frame [someone else] for the job. |
| 7 | You have only 1d3 days to complete the job. |
| 8 | You've got to bring the [Person]'s unruly and unexperienced kid along on the job. |
| 9 | It's a trap! When you've secured the objective security forces will attempt to surround you. |
| 10 | Heavy Patrols. The normal security is doubled during the job. |
| 11 | None |
| 12 | None |
If you want something a little more off-beat try u/Dr_Jude's list.