To create a gang we are going to need to generate the following:
Gang Name
Gang Colors
Gang Type
Gang Size
Territory
Gang Age
Current Growth
Crimes
Leader
GANG NAME
To generate a gang name I recommend Adjective + Noun, Adjective + Location, or Location + Noun, but sometimes Adjective + Location + Noun works. Roll at least 2d10 on the n Examples: Park Avenue Co-op, Crimson Reavers, or Laughing Lakeside Drive Legion.
Adjectives
Color (d10)
Description (d10)
1
Crimson
6
Silver
1
Young
6
Flaming
2
Chrome
7
Red
2
Steel
7
Metal
3
Golden
8
Azure
3
Screaming
8
Wild
4
White
8
Neon
4
Royal
9
Laughing
5
Green
10
Black
5
Iron
10
Diamond
Locations
Street (d10)
Neighborhood (d10)
1
Park Ave
6
Hillside Blvd
1
East End
6
Dockside
2
7th Street
7
Lakeside Drive
2
West Valley
7
North Shore
3
32nd Street
8
Lincoln Avenue
3
Southside
8
Ridgecrest
4
Sutherland Ave
9
Grove Street
4
High Point
9
The Heights
5
Washington Road
10
Ember Row
5
Uptown
10
Riverside
Nouns
Animals (d10)
Groups (d10)
Jobs (d10)
1
Hounds
6
Raptors
1
Triad
6
Gang
1
Reavers
6
Killers
2
Vipers
7
Tigers
2
Family
7
Legion
2
Bandits
7
Daemons
3
Dragons
8
Bulldogs
3
Co-op
8
Band
3
Gonks
8
Girls/Boys
4
Eagles
9
Ravens
4
Organization
9
Fellowship
4
Metalheads
9
Knives
5
Sharks
10
Cats
5
Mafia
10
Society
5
Bastards/Bitches
10
Warriors
GANG COLORS
Roll 1d20 as many times as you want to get gang colors.
Color (d20)
1
Azure
2
Black
3
Blue
4
Brass
5
Brown
6
Chrome
7
Crimson
8
Gold
9
Green
10
Grey
11
Ivory
12
Neon
13
Orange
14
Pink
15
Purple
16
Red
17
Sable
18
Silver
19
White
20
Yellow
GANG TYPE, SIZE, and TERRITORY
Gang Type (d6)
1
Boostergang
2
Farm Team for a Bigger Gang
3
Street Racers
4
Terrorists
5
Corpo black team
6
Hackers
Number of Members (d6)
1
1-5
2
5-10
3
11-25
4
25-50
5
50-75
6
75-100
Turf (d6)
1
A street corner
2
A high rise
3
d4+1 buildings
4
A city block
5
d4+1 city blocks
6
An entire neighborhood
GANG AGE and CURRENT GROWTH
Roll 2d6 how long the gang has been around and their current growth.
d6
Age
Growth Rate
1
Brand New
Stagnant
2
A few months old
Slow, but steady
3
A year old
Eroding
4
A few years old
Recklessly expanding
5
5-10 years old
Growing, but picky
6
Decades
Opportunistic
Crimes
Roll 1d10 as many times as you wish to see what crimes the gang typically commits.
Crime
1
Gambling
2
Prostitution
3
Protection Racket
4
Breaking & Entering
5
Cat Burglary
6
Smuggling
7
Hacking
8
Loan Sharking
9
Wetwork
10
Vehicle Jacking
Example Gang
The Golden High Point Gonks are a a bunch of cybernetically enhanced fools running a protection racket of the local business and residents, aren't afraid to assault and kill people for money or sport, and enjoy breaking and entering more than the next guy or gal. The gang is opportunistic in its growth. They are only a few months old and already control a neighborhood.
GANG LEADER
Roll 3d10 to determine the handle, style of the gang leader, and skill focus. I personally like to use the handle to inspire an affectation for the NPC. For example, Bones walks around with a necklace of pinky bones from people she has killed. Pyro is always playing with matches or a lighter. Stacks is always throwing around money like he it is never going to run out.
Result
Handle
Style
Focus Area
1
Pyro
Brawler
Smart Guns
2
Chromedome
Ex-soldier
Martial Arts
3
Stacks
Playboy
Heavy Armor and Grenades
4
Chains
Paranoid
Assault Rifles or Shotguns
5
Dynamo
Sadistic
Very Heavy Melee Weapon (Sword, Sledgehammer, Battle Axe, etc.)
6
TerrorByte
Operates in the Shadows
Drones
7
Crash
Samurai
Vehicle Driving/Piloting
8
Zone
Elitist
Social Skills
9
Switch
Ex-Corpo
Heavy Pistol w/ Cybereyes, Wolvers, Popup Grenade Launcher, Sigma Frame
10
Pinky
Cyborg
Gambling and reroll on this column
Example Gang Leader:
Rolled a 3, 10, and 9. Stacks is our leader of the Golden High Point Gonks. He is a booster 'Borg rocking a Heavy Pistol, and decked out with Cybereyes, Wolvers, a Popup Grenade Launcher ware, and a Sigma Frame. He should be a formidable combat.