The Ninja, a Black Hack Class

    This Ninja is a variant on the Thief class for Black Hack 2nd Edition.


    Ninja

    STARTING STATS


    Starting Hit Points (HP): 1d6+2
    Starting Hit Die (HD): 1d6
    Usable Weapons & Armor: All one-handed swords, daggers, kami, darts, shurikens, blowgun, cloth
    Attack Damage: 1d8 or 1d6 if unarmed

    D6PAYMENT FOR LAST JOB
    1Sack of blood stained coins
    2Secret name of a demon
    3Jade dragon pendant
    4Basilisk's eyeball in a box
    5Deed to a ramshackle farm
    6Location of your rival clan’s lair

    EQUIPMENT

    Every Ninja starts with a Badge bearing their Clan Symbol. Also choose to start the game with either A or B:

    TRICKS OF THE TRADE

    Roll Attribute Tests with Advantage when performing the following Actions:

    HARD TARGET

    Roll with Advantage when testing Dexterity to avoid damage or effects from traps or Attacks.

    SILENT BUT DEADLY

    If a Ninja has Moved silently to get behind a Creature, and they are unaware of the Ninja ’s presence, the Ninja may make an Attack that automatically hits and deals 2d8 + the Ninja ’s Level damage.

    SMOKE BOMB

    A Ninja can spend an Action to throw a smoke bomb Nearby. All normal vision is hindered within the Nearby area for 1d4 + 1 Rounds.

    STAR CHILD

    Regardless of what the Ninja is carrying, they can produce a shuriken from somewhere about their person.

    GAINING A NEW LEVEL

    Acquire and share a number of Experiences equal to your current HD to advance a Level. When you gain a Level:


    You can download the Ninja and my other homebrew Black Hack classes for on itch.